Ephemeral Locale from Noah Shibley on Vimeo.
Projects
-
Ephemeral Locale
A computer visual that grabs the latest twitter feeds in the nearby area and displays them on the screen using particles. The user can also interact with the particles swiping them away with their hands. The technologies behind this are Openframeworks combined with the Kinects and OpenCV using an optical flow algorithm to track the motion of peoples hands through the screen space. The particle system is rendering 25,000 particles through a vector field controlled through perlin noise. Twitcurl pulls the twitter feed data from the twitter API, Pango is used to render unicode font outlines, and Openmp drives the whole thing over multiple cores at 50fps (when screen capture is not running.). There is also a dash of GLSL shaders which create the bloom (glow) effect.
-
Mute
Mute is a new club in Itaewon Seoul, Designed by Chiho & Partners. I worked in collaboration with Chiho & Partners and William Craig to create the clubs lighting design, setup and choreography. The club lighting system consists of thousands of RGB leds controlled centrally and dynamically via a DMX network and software systems. -
Objective Collapse
Objective Collapse is an introductory video created in collaboration with HyunJoo Oh for The Studio K 2011 Seoul fashion Week show. The video created in openframeworks using custom slitscan software.
Objective Collapse from Noah Shibley on Vimeo.
-
Trigger Trap
Triggertrap is a universal/hackable camera remote, that triggers photos based on sensor input, or timer intervals. Triggertrap was launched in the summer of 2011 through a successful KickStarter campaign. My role in the Triggertrap project was the development of the AVR firmware software for the Triggertrap V1 and Arduino Shield. -
Studio K Fashion Visuals
In this project my collaborator and I made the visuals for The Studio K's 2010 fall fashion show in Seoul. The visuals are made using a technique called structured light, to achieve a type of low quality 3D scanning. -
KT Future Showroom
This project is a pair of multi touch tables I created while working as a creative director at Aniframe in 2010. For this project I developed the conceptual idea and basic forms of the tables, how users would interact with them and how they would fit into their environment. I also was part of the technical team assembling and executing the software and hardware setup. These tables were built for use in KT's future showroom
KT Media Tables from Noah Shibley on Vimeo.
-
LG Wonderfall
This project is an interactive water screen I worked on while at Aniframe in 2010. An interactive water screen uses opencv to track subjects in front of the screen and uses computer controlled water nozzles to draw and write images in water. For this project I worked mainly on the technical side. I developed the water screen electronic controller hardware and software, as well as the interactive graphics software and video switching software. Exhibited in Johannesburg, South Africa for LG during the 2010 World CupLG Wonderfall from Noah Shibley on Vimeo.
-
CFF
☶ ☰ ☷ (Conjoining Force Field) is media performance that simulates and manipulates physical phenomena in real time. While, CFF, will occasionally create something that will resemble a physical phenomena such as wind, water, or fire it also search for new and mutated synthetic interactions that have no limited range of color or character. -
Topology of Dubai
This project is about the use of live growth data to grow a physical 3d object. The device shown is a three axis (X,Y,rotation) 3d printer I designed and built for the creation of generative plastic sculptures from realtime data. Since the data is live, and the growth is unpredictable, then the only way to grow a 3d physical object of an unpredictable shape and size, based on a real time data source, would of course be through this technology of instant fabrication and customization. read more -
Bubble Finder
This project is about visualizing the electromagnetic world around us that is unknown to our five senses. Bubble Finder is an electronic device used for detecting the presence of mobile phones. For the project I developed two versions of the tracking device. One is a standalone version and the other works as an Arduino shield. The boards have a filter that allow only certain radio frequencies to be detected. In this case 836.5mhz for SKT mobile phones. The boards output a signal to the pc which has software that uses Bayesian analysis in order to automatically determine whether a phone is being used nearby or not. The detection of a phone is sent over the network to the computer running the visualization software. -
Nintendo Amusement Park
Nintendo Amusement Park was created by Noah Shibley, Dan Albritton, and Huang-ling Chen, its a real life obstacle course which a player jumps through using a power assist harness. The project is quite simple in design incorporating no electronics or computer interfaces, however through its use of elaborate costumes and props that convey a sense of cultural history to many of the users, the users become immersed in the unique reality of the game. By themselves the kinetic actions of the piece are stimulating for the user but its the nostalgic props and game story goals that sparks a sense of wonderment and child like amusement. Groups of people that participated in using the project found themselves bonded together by their immersion into familiar cultural elements of childhood video games combined with the suspension of reality that is created through participation in any physical game.Nintendo Amusement Park Augmented Game from Noah Shibley on Vimeo.
-
Glucose
Glucose chat is a cross platform web browser based captive portal and chat wireless ap administration system. It allows for the owner of a wireless node to administer it through the chat interface, by limiting bandwidth, blacklisting certain computers and temporarily removing others from the network. It has a gui interface as well as text based commands similar to irc chat commands. It is built on top of Openwrt wireless, using javascript, lighthttpd, php, sh, and linux IPTables. Thesis article -
Mobotag
Mobotag reveals the hidden layers of a city through an active exchange of location based media and text messages via the cellphone. It's collaborative phone tagging of the city. Part virtual graffiti, part walking tour, mobotag creates a spontaneous and easy way for tagging a neighborhood via the cellphone. Send and view messages, images, videos and sounds. See art, read stories, and watch a hidden layer of the city reveal itself. Respond with your media and participate in the creative expression and mapping of your neighborhood. -
Mooniverse
MOONIVERSE is an interactive storytelling community for readers and writers. Mooniverse is based on a MOO (Multi-User Dungeon Object Oriented) which is an online text based virtual world that was originally created in 1990. The MOO software has been used to make a non linear interactive multiuser story environment. For this project I learned how to program in the MOO software environment and worked with my collaborator Makiko Saito to create a interactive multiuser text narrative. -
Kinkyo Sukui
Kingyo Sukui (2005) by Hsiaoho Hsu & Noah Shibley has been a traditional childhood game in Japan since the 17th century. Using the magic and illusion of 21st century digital multimedia, we are recreating Kingyo Sukui as a two-player digital game of accuracy and agility and perhaps fierce competition. The game is played when two players pick up their nets and face off to try to catch all their fish first.Kingkyo Sukui from Noah Shibley on Vimeo.
-
Social Soup
This project was developed in the class Rapid Prototyping, in collaboration with Hsiao Ho Hsu and Ariel Vizcaino. Social Soup is a local network chat application, specifically designed to work with wireless nodes. The way it works is a person shows up on the chat "buddy list" or social network only if you are on the same wireless node (router/hub). The software includes peer to peer file transfer ,chat, and system administrator features . Social soup can be used as a downloaded application or a java applet run in the browser attached to a wireless login page (captive portal). Social Soup allows people to potentially "administer" a wireless node through giving the owner of the wireless router extra privileges, such as the ability to ban other users, restrict bandwidth or set time limits. The administrator or normal user can also use it to trade files and chat with people around you. This project uses java to make it universally compatible with all OS's and takes advantage of Zero config peer to peer networking so that there is no central server necessary, allowing for instantaneous ad hoc chat and file trading local networks. -
The Evolution of Memes
The Evolution of Memes is a virutal ecosystem of creatures and their memes. The program uses genetic algorithms, flocking, gravitational physics and recursion in order to simulate the complex interaction that occurs between creatures and their attractions to various memes. Both the creatures and the memes are coevolving through out the piece in order to attract more of the opposite species and to maintain a longer reproductive lifespan. -
Pillow Talk
Pillow talk developed in collaboration with Jenny Fung, is a telephone built for people that spend a long time on the phone such as long distance couples. The way it works is the pillow itself is the telephone, and you dial by pressing the soft buttons on the surface of the pillow, and you can pick up and hang up by flipping over the pillow. When the pillow phone rings there are soft flashing lights that illuminate the numbers on the phone. You can talk into it by lying on the pillow and speaking in a normal tone of voice. The pillow phone can also pair with another pillow phone, to monitor and indicate the sleeping or awake status of the owner of the other pillow phone. -
TSPM
by Noah Shibley & Hyunjoo Oh
The idea of the time machine has a long history going back way before the beginning of science fiction, but through science fiction. It really reached its fullest potential. The space age is an attempt at the realization of sci-fi, the optimism that the "dreams of today is the reality of tomorrow." A Utopian future, only the dreams, and none of the reality of side effects, technological failure, insufficient budgets, economic collapse, and pollution. The time machine perfectly embodies the utopian dreams. A device that is theoretically possible but physically impossible, or at least way beyond any contemporary means. On the other hand, the alteration of ones time perception is not beyond our means. Thus for our project, we are going to work more conceptually by creating a Time Sensory Perception Machine. -
Inside/Outside System
Virtual Reality is the artificial recreation of the sensory experience. In our piece, we create a symbolic representation of the full human sensory experience. We use the image of mandala which symbolizes the consciousness of the sense, such as seeing, hearing, tasting, smelling, and the body. The mandala also represents life or the one who is experiencing life, symbolized by the jellyfish which is the physical manifestation of that sensory consciousness. In our virtual representation of life, or sensory consciousness, the reverse becomes true since the jellyfish is the sensory experience rather than experiencer. This concept is portrayed in our project though the jellyfish which is the world that encompasses the mandala, yet the center of the mandala also encircles the world that contains it.
Inside/Outside System from Noah Shibley on Vimeo.
-
Transistion
A short film about grey spaces, transitory urban areas and the people that inhabit them. Shot on 16mm all in camera edits and effects done through double exposure. 2000.
Transition from Noah Shibley on Vimeo.

